Hi Toolbag 4 Blender 3 I exported a model from Blender back to Toolbag for use in the viewer. In Toolbag the surface seemed bloated (I am guessing the normal map was the cause). I opened the baking scene in Marmoset and checked that I had baked using Mikk. I had. In Blender I checked the mesh and recalculated the external…
Hi EarthQuake, thanks for your response. Yeah the whole mesh is triangulated, I learnt that in substance. I probably didnt explain well enough. The textures have been baked (super baked) in marmoset using mikk. They have been exported and applied to the model and they look very good. The model/s have been rigged, animated…