Hello, Is it possible to extrude edges and rotate them around their basises in Blender? That's what I want to achieve (example from Cinema 4D) https://vimeo.com/625355884
Maybe not directly rotation but try this : Extrude an edge loop > Alt+S aka Shrink/Flatten > check in "offset even" in Shrink/Flatten dialog or make your own shortcut with "offset even" on > then GG to slide edge loop to what you need. ps. shrink/flatten move things along normals so in some cases you need to make an extra…