Truly fascinating stuff. I love how the motion blur (without the added frames) gives a remarkable "high end cinematic" look to the explosion example. As for motion smoothing, I think it would be good to see more NPR examples like the above, as well as perhaps some examples applied to stop motion footage (although I suppose…
Thanks for the kind words @pior ! For NPR it really depends on the content and obviously the number of frames available. Do you have a few examples in mind ? Here’s also another non NPR example (sorry @pior 😅) with nice smoke plumes. TFlow and its generated motion vectors increase motion quality even with a lower frame…
Thanks @RN There are several situations when you would like to use motion vectors. As you said, reducing the memory footprint on the GPU of your flipbook is the main one but depending on your use case it also allows to do super slow motion sequences and can also applies on animated sprites (not only VFX). Also the good…
https://www.youtube.com/watch?v=SIAk4HT72Iw At Tuatara, we are super happy to announce the release of TFlow !Unity Asset Store Unreal Engine Marketplace TFlow is a motion vector generator that helps increase the utility and quality of your flipbooks. With provided examples it adapts to many rendering pipelines.…
Do you also provide any example shader code for use in engines besides Unreal and Unity? I don't need a shader graph , but rather the actual shader code in something like hlsl or glsl.
Hey everyone, two good news in a row ! We just released a new version of TFlow which allows you to bake motion blur from your flipbook. TFlow is currently at 50% off ! Here's an example of the process.
TFlow generated motion vectors also works with the VFX Graph out of the box ! Also if you don't want to manually set the Motion Vector Scale value, we provide an example on how to get it from the texture with a few nodes. https://www.youtube.com/watch?v=Af4B6Gz4lzQ