Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
It's very tricky to do those kinds of things in Maya, you probably need to store that information when you apply bevel. Just wonder what would you do to those edges? be carefully after you apply bevel edge ID may change as well.
You could maybe simply use "nodePreset" command in Maya. If i am not wrong it is one of those functions in Attribute Editor where you can store attribute values as presets. In your case you can temporary save preset of certain node values. For example, if you do extrude: 1. adjust it as you want then run the command to…
Thanks for your reply! I really appreciate it. Yes I'm aware that the vert order may change. I've prepared for that :) Just needed to know if there's a way to basically point to a node and store it to a variable such that later on I could place it again on the object. I'm sure Maya isn't built for this but there could be…