Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Managed to find a way to do this in at least a basic form by using a subobject material with the 4 tileable materials plugged into it and then using a blend material with the overlay one and applying that blend material to the mesh then setting the material IDs still worked.