Managed to find a way to do this in at least a basic form by using a subobject material with the 4 tileable materials plugged into it and then using a blend material with the overlay one and applying that blend material to the mesh then setting the material IDs still worked.
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…