Hello! I've finished a few Substance materials recently, and I'm having trouble rendering them properly in the in-built Substance renderer. Attached is a concrete sidewalk material overgrown with lichen: my issue is how jagged the edges of the tiles look when the shadow contrast is stronger, yet seem alright and show more…
Yeah. it's tricky and require very subtle curve node touch in openGL preview with a bit miss and hit. I always struggle to get a nice height profile out of SD tools . Only able to tweak it right with wacom pen by super small moves of those nodes. Contrary to what people typically believe I don't think SDesigner would do…