Hey there! Since Maya is missing a "live boolean" system where you can move/edit the bool-mesh around as you wish and see changes live, I decided to make usage of existing stuff inside Maya and try to improve that workflow, called Buhler. The plugin makes usage of "Booleans-Difference", but keep the outliner CLEAN. When…
Great to hear! I will share a test version as soon as i feel the script is ready to be tested by you all! I plan to distribute the product on common platforms like gumroad, artstation etc as soon as the script is ready for production.
Came here from the FlippedNormal Discord. This looks super cool, loved how seamless the boolean operation was in the video and how you can bake it at the end. Reminds me of live boolean in ZBrush a bit. How can we test the script, do you plan on sharing it on GitHub? Would love to see how this got implemented