Either way I have suggestion for both : If no face try to give it a more interesting and define face shape also think of a interesting relation between hair and face something that create interesting character [check Ashen they have pretty cool characters without face]If face place it on it correct position eyes in the…
Thanks for the in-depth feedback! I didn't realise the face placement I had chosen was odd. Maybe it's because I had created it with anime faces as a reference. Will tweak around with it later on. Ashen is a great reference. I saw this game's trailer once but then forgot what it was actually called. Will need to play it.…
@carvuliero I basically re-learnt how to make a proper face from scratch, so I think it now feels a lot better and "human" than what I had made previously while remaining stylized. Once I made this I now understood better why the previous face felt so weird. Is this an appealing result overall now ?
Hi, this is my first ever post in Polycount. Hoping to get critique so I can improve better. I am currently experimenting on the art style for a game I'm developing. Going for a flat-ish and clean style. At present I'm conflicted about whether the character looks better here with or without the eyes. Due to the nature of…
Slight wider face will work better with body proportions Feel like her belt/skirt is too low but does will depends how long her legs are and the thing on her shoulder could have a better gesture + you need something to balance wide hip .Breast thing could be better and if there are straps they should point to the shoulders…