@Blendermonkey Usually we just have a single UV set for diffuse, normal, roughness metallic etc. I have only used 2nd uv set for light maps or for dirt and grunge shaders in engine. I think the best option will be to only have a single UV set.
Hello Updates :) Finished the head sculpt and temporarily baked it just to see how it's working. I feel like I might have to go and simplify the head to fit in with the rest of the style. I was going for a mischievous deal-with-the-devil look. I think I'm finally getting the hang of Blender's sculpting tools. Right now I'm…
Alright I made two UV map layouts. One for the normals and one for diffuse. My polycount is 7300 tris right now. I baked the pillars, box legs, and the character. Everything else is just reusing those normals. Edit: Aaah I made him a moustache but I forgot to bake it onto a lowpoly model! @rohom3Des I think the left and…