Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
Jeah i know what you mean, but i did not want to have it like really long time abandoned like that. But i still like that ref. Maybe next time again more damaged stuff hehe
Looks cool I think it would look even cooler with small assets, like little stones or little broken wood laying around on the ground also maybe some stuff hanging off the ceiling.
Looks cool! It feels like the grunge on concrete, ducts and pipe is repeating a lot though. It would be nice to have some areas where the grunge is a bit less
Great scene, love the water puddles. I agree with what Gikkio said, the metal and concrete and trash bags look to be around the same level of roughness/metalness when they would all be quite different. It would really help differentiate between the materials and make it look more realistic.
Hi Gikkio, thanks for your feedback. You mean the materials should have more roughness variations? Like the table is more glossy as the matres. The garbage bags more glossy as the table etc.? I missed that point, propably was starring to long on it :) But i will work on improvments . Thanks again :)