I have finished a character in Zbrush but now I want to sculpt it with his mouth open with 3D layer, the problem is when I open the mouth with the move brush, the polygon are stretch. How can I have my character open his mouth without having this problem and without losing any details from the head ? Thanks for the answer
Its a good idea to post a picture of the state of the mesh with the opened mouth edit because I cant tell if you have any geometry for a cavity. If you don't, then following the text below model in a mouth cavity on the duplicate duplicate after remeshing it by using the zmodeller brush before subdivision. If you don't…