Henlo, i got the opportunity to work as a 3d character artist in the local studio but i failed on the test. They saw my portfolio and they didn't complain about my 3d modeling/sculpting/texturing/topology at all. I realised they're not that much interested in that since almost everybody can do it these days who is at least…
Or the Studio wasnt willing to invest time to teach you how to create a "working" char. The most valuable skill is to listen and learn fast. You dont have to learn rigging and animation. You just need to know what the rigger and animators need. Its pritty standard that you get a reference character to meet the tech specs…
it's a pretty vital skill if there's no basemesh to work from - eg. you're making a 7 legged snail monster or something. My point earlier is that the vast majority of tutorials teach you only to make the thing in the tutorial, in isolation and with no consideration for the next poor bugger down the production line. It's…