I'm doing some portfolio assets(I'd like to work in the games industry in a future), and I was wondering what render engine should I use. I mostly use Blender, should I use cycles(a slower, but more accurate render engine, so maybe the assets would look better), or should I use a real-time render engine, closer to an…
Definitely use a real-time renderer. For props or characters Eevee or Marmoset are fine, for environments you really should assemble and render them in a game engine.