Hello! I was in a vaguely similar situation as OP in that I couldn't see any effect from material AO, and came across this thread as part of learning today that AO texture maps don't render fully in dynamic lighting unless static lights are turned off in the project settings. I disabled them earlier and now I see AO as…
With ue5, this is a different question again. As it leans towards a slightly more realistic lighting approach. ambient occlusion is a made up thing in the reality, and real lighting doesnt really do that. AO basically means a crevice where light can hardly bounce around so you get more darkness. With lumen in place, the ao…