Since new Chaos Vray Vantage supports full vrmesh proxymesh features and UE5 releasing nanite technology, i cannot find comparisions between them. Any ideas?
It's apples to oranges because they're completely different technologies with different goals. Nanite is virtualised geometry, i.e. streamed geometry meaning that it uploads only as much mesh data as is required to the GPU for rendering. VRMesh is VRay's stored version of a proxy mesh. You can literally have a point or…