I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…