@particleman1010 Excellent work! You captured the concept extremely well with such a complex model. :D Only critique I would have is to watch your texel density in a couple places. At the bottom all the metal on the right side seems to have an even texel density but on the left the brace with the two white bobbles on it…
So work is taking up a shitload of time. I'm trying to do this afterhours, progress is slow. Today I worked on two concrete materials, ground and wall, tested out the roughness (tileable). No Diffuse. 2048x2048 (texel density of 5.12px/4m). I think I'll continue creating the Tiling textures I need, so I can finish up the…