houdini engine can position instances anyway so assuming you can position a nanite mesh with a blueprint there's nothing stopping you using them in conjunction with each other.
What are the implications of Nanite for procedural generation with blueprints? If we look at environmental design and especially buildings, why would you use for example Houdini to generate large chunks of buildings procedurally, while you can now just use Nanite and Blueprints? Let's take a wall for example. We can just…