Hi all, i'm new here, it's my first post :3 i have some problems for rendering an animation :( my animation in 3DSMAX is fine, but once in marmoset the skin looks weird, because his white shirt goes through his black jacket (here, two images taken at the same moment in 3dsmax and marmoset). I exported as I usually do my…
Thank for your answer ! It's very strange, why is Marmoset doing this? The two models are supposed to be exactly the same. I cannot add subdivision under 3DSMax, the model is optimized for animation and I will break my skin if I do this :(
Thank you so much EarthQuake ! <3 it's that ! I export from 3DSMax my character with the box "triangulate" checked ans now it's perfect in Marmoset ! :) Thaaaaank ~ <3
This could be a triangulation mismatch, if exporting quads & ngons, Toolbag may interpret them differently than Max. Try exporting it as a triangulated mesh.
Not really sure but it seems to me that the subdivison level in the lower image (Toollbag) is quite a bit higher as appears in your Max screen grab. I believe there is s good chance that Toolbag just smoothes out the overall curvature a good bit more as in Max and thus the layer underneath penetrates the layer above. Try…