Hi all, I'm currently looking for some ways to use a tilling materialon my (dummy) prop asset. The prop has multi_sub materials assigned for each part.On the Prop I would like to have AO on top set to multiply so it blendsin with the other materials. Is this possible in Unity? I have done somethingsimilar in the past with…
Check out the material reference docs. https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/shader-complex-lit.html One way to do this is to assign a material per ID inside Unity, then put the AO in the main Occlusion slot, and put the tiling texture in the Detail slot for Base Color and use…