Yeah, I wish it did. Running another script that checks influences, even when I set a limit in ngSkinTools, ngSkinTools seems to exceed the limit as well.
Ng Skintools works reliably for me in limiting skin weights. How reliable is the script you're using to check weight influences? Have you tried using Maya's own component editor to check weight influences? BTW, unless things have drastically changed in the AAA space, most games limit weights to 4 influences per vertex. For…
Hey there! I've got this very annoying problem where, despite me setting the maximum influences to 4 or 8 when weight painting, for game performance (it's for VR, if anyone knows if limiting to 4 weights is overkill, please let me know), Maya goes out of its way to exceed that. I have no idea what the point of a limit is…
It might have to do with me using other methods parallel to ngSkinTools. I use Advanced Skeleton to rig, and while I assume AS also attempts to keep influences to the limit I set (based on the messages from Maya saying that skinning may not be optimal because of locked influences), there could be a problem with different…