I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
It definitely would have been cool if you can plug in height map nodes setup like blend 2 or more tiling heightmaps, use multiply, e.t.c from the material editor to the displacement image slot located in the modeling tools displace window in ue4. If I recall you can do that in 3dsmax. I was expecting that with ue5, camera…