This should be very useful for converting UE4 displacement based stuff, you used but can not anymore in UE5, to Nanite! Would be also interesting trying to convert whole super detailed terrain heightmaps to Nanite. I might try to convert some of my realtime shader generated planets to static Nanite meshes…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
It definitely would have been cool if you can plug in height map nodes setup like blend 2 or more tiling heightmaps, use multiply, e.t.c from the material editor to the displacement image slot located in the modeling tools displace window in ue4. If I recall you can do that in 3dsmax. I was expecting that with ue5, camera…