in short nanite is allowing me to cut out a couple tedious steps for certain art assets, thus simplifying workflow. Very empowering for indie developer. I imagine for large teams full of specialist that sort of improvement only helps increase fidelity but doesn't make a major impact on any persons day-to-day workload. In…
Yes, I understand and I do think the technology is cool and the results are amazing BUT I don't like what it represents. What is the future for 3D artists then? Are we going to spin around a model 100 times and take pictures and then do a lot of grunt work to make it game-ready? One of the reasons I started working in…