Alternatively, a 'free form' approach : - Subdivided cube (x4 divisions)- Sketch out the various cuts, using the knife tool- Then Inset, which will provide control loops- Merge / delete stray vertices - Achieving this object's unique shape by proportional editing- Apply a sub-division modifier - shade smooth (optional…
Hi! could I get some help on how to approach this? I start with a smoothed cube, sort of a watered down sphere and then used the multi cut to create the details that i would carve out, sadly the edges on the face shapes get way too smoothed once i apply subdv. so i have to start adding edge loops and, well it ends up…