Bump. Im having the same issue and I can confirm I dont need further subdivision for it to look good because its happening only on a specific part of my model, by that logic everything in my model should look faceted but it doesnt, its only on a specific part, this bug is annoying
Hi, I've recently moved up to Toolbag 4 and love the ray tracing capabilities, but keep getting these horrible shadow artefacts only when ray tracing is enabled. It's as if the lighting is looking at a hard-edged version of the model to light rather than taking into account the normals properly with the textures. With ray…
This is generally expected. What you're seeing here is shadows cast from the low poly geometry. If the low poly geometry had more detail or was more smooth, you would see more smooth, detailed shadows as well. A few things you can try: Edit the low poly model to have more detail/more closely match the high poly model…
Bump. I'm also finding this kind of issue with GPU VRay for Maya and in Substance Stager (all different scenes and models). I read somewhere someone say its an issue with GPU renderers, so not sure how to fix this other than changing the lighting setup. If anyone else is experiencing this or similar would be handy to know…