to follow a curve and not distort your object itself you need to create a small plane, then parent your brick to this plane and enable instancing on your plane. then add array and curve modifier on the plane and your brick will follow your curve without distorting basicly you array your plane and instance a brick on the…
I am trying to do bricks around a plane and would like a proper sharp corner, however when I use a curve and array it just curves the bricks around. I need to do this for more than one object so I'd like to not have to place them manually for each one... Is there any way to do this quicker? I tried to extract the edge and…