I would try contacting the developer and ask for help. Have you looked at the script editor / output window when running the plugin, are there any error messages?
That shouldn't be an issue unless your work strictly prohibits 3rd party plugins. You can always append a folder to Maya's plugin path. I would find the location of the plugin, and then write a startup script or env file that adds that folder to the MAYA_PLUG_IN_PATH env variable so every time you run Maya it recognizes…