I don't know much about substance designer. I'm coming from Quixel Suite / Mixer. I have used Substance Designer and Painter back in college but haven't since then since I can't afford a subscription. How can I quickly make different planet shaders in designer? I'm creating an environment that has planets in the sky such…
there are a few projection nodes you can use so you'll be able to map your creation seamlessly. You still need good UVs on your object though, designer doesn't touch the mesh and compensate for poop uvs
"Quickly" is not something to expect from Substance Designer. It's more like spending forever for making a prototype and then generating variations instantly. It's basically same as using procedural filters in Mixer but kind of more flexible with more options. Still the base principles are absolutely same.
True. It takes patience when working as substance designer. The good news is that I'm catching up quickly from the last time I used it. I'm getting the hang of it with the official adobe substance youtube tutorials. It's pretty neat software and I also love epic games quixel suite as well which is my primary software…