WIP#1 - Research, reference and blockout Hello everyone! Thanks for checking my post, I am currently attending CGMA's UE4 Modular Environment course taught by Clinton Crumpler and I decide to write a series of blog of my weekly update for this project. It's a 10 week course and it is mainly focused on developing a game…
WIP#4 - Abandoned Hotel Bar - Apply textures in unreal Hi guys! Thanks for the follow up! Finally get to the stage where I can apply my trim texture in unreal and I'm very excited to share the results here. This week I was mostly applying textures on my structural assets and test it out in unreal. Still got lots of other…
WIP#3 - Abandoned Hotel Bar - Texturing tile-able, trim sheet and unique assets Hi, welcome back! Haven't update here in a while cause I was busy working on creating my unique assets and tile-able texture, and I want to post them all together when I have more results. Trim sheet texture: I finished the texture for my trim…
WIP#5 - Abandoned Hotel Bar - lighting Hello! Some update for last week. Due to the schedule of the course, we were working on lighting set up last week, so this was my first light pass, all lightings are static except the light shaft, and they are baked in preview quality. My lamps had overlapped uv on lightmaps that's…
WIP#4 - Abandoned Hotel Bar - Set up Master Materials Hi there, just a quick update of my progress this week. It's been a super fun week, learned so much about master materials, never realised they can be so powerful! My progress so far: Things I've changed since last update: - Finished off the trim for the rest bar…
WIP#2 - Basic setup in UE4, trim sheet and unique texture Hello everyone! Welcome back to my second update of the project :) Blockout Set Up in UE4: During the past week, I've imported all my blockout pieces in UE4 using grid system, setup the basic lighting and working environment, have everything proper named and…
WIP#5 - Abandoned Hotel Bar - Story Props Hi! Haven't post here in a while, been working on some story prop for my environment. I wanted to create some props that are good enough to showcase in my portfolio like the gramophone so I spent more time making it. Here's my latest render previews in marmoset: The final model has…