About rim lighting. one platforms with Z buffer where it could be an isse to do render to framebuffer passes you could get rimlighting similat to outline with and inverted mesh. Ony difference is that you here either just offset it a little (with clip in happening - can look ok, good or shit) or you had a slightly bigger…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…