Hi, I've been having quite a lot of trouble with getting animation passes from Maya to line up with animation passes (from the same camera) from Marmoset. I think I've narrowed it down to an issue of Overscan. Does anyone know how much Overscan Marmoset needs? Currently in Maya I set my film aspect ration to 1.77 but I…
I know this thread is ~2 years old but I found it while trying to solve the same issue. I thought I'd share the solution: The trick is to ignore the "Angle of View" measurement in Maya and instead copy over the focal length. So for the default Maya camera you would use ignore the "Angle of View: 54.43" and instead use…
You should match two things between your camera in maya and the other in marmoset : - FOV (which keys aren't imported if I'm correct) - Render output resolution (which, in fact, defines your framing), so if you're filming with a 3840 * 1646 resolution on maya, use the exact same values on toolbag render settings Please…