Hello everyone, I'm looking for feedback on my portfolio, which consists of both lighting work and hard surface work. I've had some struggles trying to find a job recently for both positions and I'd like to figure out if there's anything I can do to improve my odds of getting noticed. Thanks in advance!…
Hey man. Im not a lighting boi by any means, but the first thing noticed with the lighting work on soul cave is that the lighting there accentuates all of the jagged and low poly edges. The cabin relight could maybe use some volumetric fog because right now the values on foreground are pretty much the same as in mid…