Depends where you are baking the object, but you do not need to collapse any objects, high or low, to a single object. You can have 1 low poly object and the high poly consists of 50 high poly. Just add them to the bake list, no need to name match in that case since there is only 1 LP object. But you probably want to have…
Hi, I am practicing modelling/baking and I've been having this question that I cannot really find an answer. Is there any way that I can bake a single low poly from a high poly with multiple parts? I've done baking 'bake by name' in substance painter. But as I'm constructing quite a large space this time, I wanted to…
Do anyone know simplest approach to re-bake multiple low poly objects already having their own tangent normal maps into a new shared /packed atlas with each detail having its uv islands getting new rotation/orientation, new pack? I know Simplygon can do it but it's out of reach. Blender can do it too but it renders each…
Marmoset can bake normals onto normals You can also do uv channel transfers in 3DS max, which is probably safest since there's no projection baking that may introduce artifacting/skewing. (If a tangent normal map has it's uvs rotated/moved/scaled in a new atlas/pack, it'll be fine. It's only object/worldspace normal maps…