Hi guys, I want to update my thread with some guns that I did from my last post, so here are some renders from each of them and also a working progress kriss vector that I'm currently working on. High poly and baked LP for the Kriss Vector with 2 handguards, 2 stocks, iron sights, scope, magazine and extended magazine. -…
Hey guys, Long time no post in here but... I was coming back from time to time especilly for the 3D Art Showcase & Critiques and Technical Talk threads, lots of good stuff in there! Since last year, I started to model and texture some weapons and learn more about them and I think I have achieved what I had in mind. I had a…
Thank you @BradyJ! Thanks @sacboi, Ben is a badass, I really like his work. The wire for the high poly is just a mess since they are dynamesh meshes inside Zbrush and the low poly is just a bunch of triangles, but I can show some wireframe when I have some time. Regarding the wear pattern on the stock, from the references…
@algaib - Thanks man! For sure I will tone it down for the next showcase. :) @Firebert - Thank you for the feedback man, really good points. I will keep that in mind for the upcoming weapons....Thanks again:>
Hello @Toby3D, sorry for the late reply, I was really busy. Regarding weapon tutorials I can recomand you these guys: * Tim Bergholz - https://www.artstation.com/a/5429175 * Simon Fuchs - https://www.artstation.com/a/5429156 * Eugene Petrov - https://www.artstation.com/a/595359 With that being said I'll be using this…
Great work! These are professionally presented and the textures look really nice. If anything, I would remove the almost seizure-inducing strobe effect at 0:40 in the video :)
Thank you @teodar23 - I can't show any wires because most of them are Zbrush decimated meshes, ugly looking topology, but for baking it's perfect. @Toby3D - Thanks man! More high poly work done for my custom AR. * Added Iron Sights * New Handguard Rail * New Grip
hey @Komix ...dynamesh is used just for getting a dense high poly mesh so I can use polish to smooth out the hard edges resulted from boolean operations. Just google boolean/dynamesh workflow. The workflow it's been out there for a couple of years now. The base high poly mesh was modeled in 3ds max.
Hey guys! More high poly work has been done since last time. Added scope and mount. Added classic iron sight, front handguard and buttstock. Added a short version, bustock, handguard with suppressor and a new magazine. Added new grip and flashlight attachment. Added DBAL attachment. Let me know what you think! Now I will…