I've finished texturing most of my scene now, I'm currently working on improving the textures and detail, e.g. adding dust and grime, as well as thinking of what would add more personality to the scene in general and was hoping to get some feedback on how it looks so far, to see if people think I'm going in the right…
I've modelled a gun and bullets for the scene, I've also been adjusting the lighting and glass materials for the scene, both have been pretty tricky to get right, Glass and transparent surfaces in UE4 are pretty finicky to get realistic, especially with shadows
yeah, you're right, I had the volumetric lighting way too high on the light, I reduced the amount a lot. the material on the chair seat probably isn't helping either, it's reflective so it's probably making it even brighter looking, so I increased the roughness level. on a general update I added an office plant to the…
I think I'm just about finished working on the scene now, I'm just posting to see if I can get any opinions on which arrangement of the scene looks better. The first one looks more cramped but it makes the scene look more detailed in the right angles. I think the busyness of the scene might work. the second one feels like…
I'm still working on the scene, I've textured the storage boxes now and added a picture frame to the wall to make it less blank looking. I've added a Globe to the top of the shelf and reworked the investigation board so it would be busier, I'm thinking about getting rid of the folding chairs or at least have them folded up…