Hello, I am trying to recreate a room I seen on a horror movie and I am new to unreal. I want film like quality textures for the room i.e antique wood, brick, decay, fabrics etc. I have seen a few tutorials on substance website showing how to make wooden floor and brick. It's ok, but is this the best way to produce…
Some people do fantastic things with Substance designer fully procedural. But imo it's rather kind of a sport or showcase of abilities . Most of a time you instantly see what's photogrammetry and what's procedural because nobody in games have unlimited time and Substance Designer does have some things that often reveal…
you can identify bad substance work very easily - but that is bad substance work. when it's done well you can't identify it. if you're trying to recreate a look and your focus is on building a scene then why not use megascans/quixel mixer as a starting point ? when something doesn't work quite right with that you can start…