Hello, I am trying to recreate a room I seen on a horror movie and I am new to unreal. I want film like quality textures for the room i.e antique wood, brick, decay, fabrics etc. I have seen a few tutorials on substance website showing how to make wooden floor and brick. It's ok, but is this the best way to produce realistic textures, or is there another way? I have been told that everyone can tell if you did it in substance I guess its becuase everyone is looking at the same tutorial or the textures looked too filtered. How do you create photorealistic textures, and are there any tutorials you can direct me to how to do it? I use Maya and not blender btw. Thanks!!
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if you're trying to recreate a look and your focus is on building a scene then why not use megascans/quixel mixer as a starting point ? when something doesn't work quite right with that you can start introducing more powerful tools/customisation