Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
Fantastic! Looking into making a modular set myself, just to help me in the future. Only piece of feedback I can think of is the possibility of adding in some wear and tear decals. Might help bring more life to the scene!
Thank you, and you're welcome! Because the emission is even across the model, I didn't use any textures. I made a small UE4 project with the signs and materials for free download here: https://gumroad.com/l/neonsigns Let me know if you have any questions or anything and I'll be happy to help :)
I really like your neon signs! How do you go about texturing them? Obviously it's an emissive texture, but do you make the textures in Substance Designer or Photoshop? I'm working on a scene that I want to learn to model an open sign for and I've never done neon signs before so thanks for the modeling tips with the bezier…
Here's the material in UE4. Basically, all you need is the constant vector 3 note set to a parameter and multiplied by a scalar node, and remember to set the shader model to 'Unlit' in the material graph. This allows you to set the color and strength in the material instance. I added the bottom section to add regular and…