Do games use UDIM nowday ? Or it's still multi material Id ? Our ancient game engine doesn't support UDIM but I read that Unreal does. I mean in an actual game whatever Unreal is capable of? I believe some of its features are designed for kind of rendered animation rather than actual real time things. How those UDIM tiles…
UDIM is nothing more than a standardised way of organising multiple materials - it has no relation to rendering at all. Any engine that can make use of texture arrays (or equivalent system) can render matching materials with different textures in one batch - any engine that doesn't can't. If you want a UDIM implementation…
UDIMs are for authoring/pipeline convenience and have nothing to do with what happens at render time. The example above no doubt works but almost all the work the shader is doing is completely redundant when you can simply apply any number of materials to a mesh, tell each of them which texture in an array they should pull…