I don't know what I do wrong but my substances never survive a year past. :/ Many works but kind of wrong because of some no more using 32 bit blending any more, others perhaps because they need no more pixel size or mip level correction necessary. But mostly because of distributed resources. Have no idea why 3d max or…
What surprises me more is that non of them is easy and convenient to use. Comparing with ClarisseFX tools to scatter things around or even new node approach in Blender.
Right now from my perspective they all serve exactly the same purpose: randomly (or not randomly, but mostly randomly) spread an input shape. Have I just not encountered yet a specific enough material to fully appreciate the differences each of those nodes offers?