One thing I miss about Max, having transitioned to Blender last year, is the viewport clay mode. I believe that had something to do with a nitrous driver that Max uses? Is this something that can be implemented in Blender? Or maybe a future feature? I like the matcaps in Blender, I just really like the old Max clay. :)…
Hey, that's pretty darn close, birb! Thanks for the tutorial. Is there a way, in Blender, to save a material so you don't have to construct it each time? I don't know enough about the "nitrous" driver to know if Blender will ever be able to use it. Thanks again!
Eh, I'm reasonably familiar with Blender's interface but know nothing about Max's. A visual example would be helpful. Is this what you want? If yes I've been using Eevee to achieve something similar to great effect. The downside is that it's not a matcap, it's a material, and as far as I know Eevee still doesn't have an…
Glad to help! The usual way is to save the material in the startup file, but it won't exist in older files and I don't like the clutter, so I use the NodeCustomBuilder add-on for these cases. You'll still have to add and name the material before loading the node tree, but extending it to fully generate a same name material…