Substance Painter has a renderer built in that some people use, and Marmoset Toolbag 4 has some basic texturing capabilities. However the standard pipeline is to use Marmoset for Baking/Rendering and Substance for Texturing. If you're going to use those 2 programs that is what I would use them for.
After 23 years doing CG, I took an extended break in 2012. Some of this was due to various life related reasons. Some of it was due to waning passion. Now, just over 8 years later, that passion seems to have been rekindled and I'm looking to get back into the game. Here's my dilemma, if that's what you can call it: In that…
A bit of a tangent, perhaps, but I was hoping some of you guys could expand on baking in Substance Painter vs Marmoset Toolbag. I've used both, but still tend to prefer baking in Painter, simply because it makes managing feedback and re-bakes so much easier. As long as I set up everything correctly, any change requests…