2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…