Really nice! Thanks for your detailed worflows on artstation, they are really helpful. I found interesting that you used blender for the thatch roof texture.
Japanese Abandoned Village Environment This is based on a piece of concept art created by David Honz for an old Artstation challenge. I made everything from scratch except the base normals for the water, which I just got out of the Unreal content. I'll be adding breakdowns here later on. Programs used: Unreal Engine 4,…
I have gone through your Artstation breakdown, love the materials, how long have you been doing environments? I just started getting more into it and it's being a bit overwhelming, I'm amazed when I see works like yours!
Glad they helped you! Yeah, baking meshes and emitters with an orthographic camera from a modeling program is a super intuitive way to make textures. I sometimes find it easier to get accurate height data that way as opposed to using Substance Designer. But Designer is also more convenient in certain cases. Just depends…