Monster: Now with 200% more eyes. Painted a 10min placeholder texture to decompress after a long day. Details on shot 2 are also temporary, only to check if SSS alone can carry the gashes coloring. Blender can't handle this level of detail, I'll likely be forced to jump into ZBrush from now on.
Hey there! Despite joining Polycount nearly an year ago I never came around posting any work of mine. *gasp* Time to set things right! I have considerable experience in a tangential area in the games industry—concept art and illustration—, but for all intents and purposes I'm really new to the professional side of 3D art…
I'm sorry Mr. Monster but I don't feel like wrestling with your thousand wrinkles just yet. Maybe later, for the sake of completion. I do feel like making studies though, and that's what I did this weekend. I finally caught up with the new season of His Dark Materials. When I read the books as a kid I didn't care about…