Hello, I seem have an issue with marmoset while importing an fbx with baked animations. Working on a character model and wanted to have animated sequences to help show the model off. Unfortunately the animation doesn't seem to match the animation from the other program where I exported. At first I assumed the issue was…
@mmccarthy4 as far as I know, toolbag can fail to read animated files since 3.04 so I'd suggest using the 3.03 if your file gets issued with incorrect vertex skinning and/or wrong joint scale interpretation. That said, 3.03 didn't allow us to export animated viewers, and doesn't has RTX of course which has a big impact on…
@mmccarthy4 honestly it's definitely worth jumping in MT4, appart from this anim import bug, which is a long-time-survivor (here since 3.04), marmoset is a fantastic software in many..many...many aspects. RTX really lifts up the rendering level and allow for very large scene to be rendered with precision and consistency.…
I think we'll have this one fixed for the next build. It was difficult to track down and was related to a change we made to fix some other animation issues. Unfortunately, reverting that change would have broken other, more common cases, so there wasn't an easy fix for it. But we think we have a solution and this is going…
Glad to hear it's coming ! I can't wait to make a good use of it ♥ About non-uniform scale I've just sent an e-mail tu support with issued FBX (simple hierarchy to isolate quickly the problem). Thanks for your great support @EarthQuake , it's truly appreciated !