I know how to create an ocean scene , animate with morph a seascape in max etc , but I am not sure how can I do to render out a vertical slice of that animation and create a tiled animation texture to use elsewhere, do you have any tip or perhaps refer me to a better tool for this kind of work?Thanks for any answer.
That is another example of animated texture, how can be done those animations to render out in a set of images to be played? perhaps 24 or 32 in a looped seamless animation? to put in a plane and then import in other games like skyrim or else as it works there with animated textures mostly.…
It's not an image sequence, it's an animated shader. Often this is a texture (noise) scrolling across the model, distorting the UVs of another texture (rocks). Look at my Sketchbook for an explanation of how to do it in Unity. To do this in Skyrim, you would need to modify the game.
The caustics animation can be used as a bump or displacement map for waves. Your image example... do you want your tiled result to be in perspective like that? Or flat? Perspective will not tile easily, because of lighting differences from left to right.
Game shaders are usually much better than animated textures. But if you can't use custom shaders, it is easy to animate water fx directly in 3ds Max, and render a sequence of bitmaps. See the tutorials I posted.
Here's a quick example of using 3ds Max to make a tiled & looped animated texture. It requires the "Warp Texture" plugin by John Burnett. https://www.maxplugins.de/max2018.php?search=warp+texture&sort=Author(change the version to match your 3ds Max) In the Slate Material Editor, right click on the preview for the Warp…