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Author:
valentin_baguirov
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Exporting height map from substance, to use as noise maker in Zbrush (Problem)
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Re: Exporting height map from substance, to use as noise maker in Zbrush (Problem)
Reply by
Neox
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Feb 2021
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Adobe Substance
PSD set to greyscale at 16 bit or 32 bit usually works fine for me
Re: Exporting height map from substance, to use as noise maker in Zbrush (Problem)
Reply by
gnoop
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Feb 2021
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Adobe Substance
Zbrush reads 32 bit exr files as alpha/displacement . From Blender and 3dmax (set as RGB, not RGBA) But unfortunately not from Substance Designer for some unknown reason .
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